meustrus
hunter
player
Cookie monster
Posts: 59
|
Post by meustrus on Apr 14, 2014 0:42:50 GMT
When I have played this game in the past, the number of wolves has been known (so no psychic) and in addition to the seer, there was also a hunter and guardian angel. I am liking the "blue role" idea though, and the other roles seem to be covered by special items. But I have some additional interesting roles, possibly for larger games:
Blessed - A wolf who is blessed will appear to the Seer and the Psychic to be an innocent. Cursed - An innocent who is cursed will appear to the Seer and the Psychic to be a wolf. Nexus - The first time this player (innocent or not) is targeted to be killed, another random player is killed instead. Lovers - A pair of players, one a wolf and the other not, who know each others' identities and will commit suicide if the other is killed. Spelled - This werewolf must say the word "werewolf" at least once per day.
|
|
|
Post by hitashi on Apr 14, 2014 7:02:18 GMT
These are really good!! I love the last three they look like lots of fun!! How exactly do the cursed and blessed work?, just to clarify please! Does it mean if a seer asks the identity of a blessed wolf, the narrator has to lie and say innocent - and vice versa?
|
|
|
Post by Tiger on Apr 14, 2014 11:22:35 GMT
i love all those ideas, we really need some more players so we can introduce those into the game. /at the moment we're struggling to get 8 players for a game...a quarter of those are wolves, another quarter blue roles, that leaves 4 players and 5 new roles. As soon as we can get up to 15 players regularly in a game then I'd love to introduce these roles and take the game to a new level.
In some ways I'm glad the newbies will have time to acclimatize and have a bash at the different roles already used before cutting their teeth on the upgrades. Can't wait though...will be great fun!
|
|
meustrus
hunter
player
Cookie monster
Posts: 59
|
Post by meustrus on Apr 14, 2014 14:23:05 GMT
I wouldn't expect to use all of these at once. The lovers especially can only work with more players, because they make it likely to lose two players in one turn. The Spelled is probably not someone to exist in every game, and someone that maybe we don't know is in the game but we know could be. It could be a lot of fun with 3 wolves, as would the Master Werewolf you've mentioned that could turn others into wolves instead of killing them.
|
|
|
Post by Tiger on Apr 16, 2014 7:26:39 GMT
........Saying that, we could experiment a little with the spelled idea until we have more players. For instance in the next game each player is given something they have to fulfill every post...for some it may be simply a word they have to use. But we could have a lot of fun with this....for example using the characters in the audition scenario: 1.cookie monster must give a cookie related reason / story as to why he / she is voting for whatever player. 2.Kermit must remind everyone why "it's not easy being green" in each post. 3.The evil witch must cast a spell each night phase to hamper a player in some way. 4.The evil bunny side kick must share her plans for how she intends to ultimately achieve world domination each time she posts, describing which players she will sacrifice, along with the why and how to achieve her evil designs. 5. We could have one player who has a bunch of words they can't say ...like werewolf, vote etc etc etc..... apart from anything else....if players have some sort of criteria to fulfill, they might get round to posting more! I'm willing to offer a special item as a prize for the top 3 funny posts, if people are game...I really think it could be fun without messing up the game....although it might just end up a wee bit like the muppet show once folk get into it. (Pandemonium) )
|
|
|
Post by hitashi on Apr 16, 2014 8:08:43 GMT
Would it be open so we could call each other on it - or go all out and make it that these missions are given to each individual secretly and the rest of us have to guess the particular quirk? (good way to dole treats??) LOVE the notion - am already drooling about ways to put this into action!!!!
|
|
|
Post by bubblegumfrog on Apr 16, 2014 8:17:11 GMT
to be fair tiger when we are involved it is a muppet show and yeah that might be so much fun sometimes i was begining to feel like it wasnt a game but hitashi's blog
|
|
|
Post by Tiger on Apr 16, 2014 9:32:52 GMT
well im hoping this will encourage folk to be posting; I realize we're somewhat limited as to what we can do at the moment with so few players, but always figured we could use this time for the new players to gain experience in red and blue role game strategies - until we had enough people to play with some different themes and introduce new roles. I was worried at the start if there were too many roles, it would wind up being too confusing for the new players.
Either way I'm in favour of anything that will encourage activity in the arena...I originally extended the day phase by popular demand....and now no-one's talking or debating.....you just can't win lol.
Also ....would appreciate some feedback on the eclipse thing I did....
Meustrus and Esperare contacted me, obviously unhappy with it, as they signed in and were ready to vote.
So for the benefit of all players - it was done, because the deadline for the night phase had expired and the remaining wolf still had not been able to post as he was called into work. I wasn't aware of this, (as it was last minute stuff) when i brought the game into day phase, but since there was a good reason for wolfie not being able to post, coupled with the gagging order I inflicted on him, I thought in the interests of fairness that a short eclipse would be a good solution, as the fact he had not been able to contact me COULD NOT BE HELPED.
I AM trying to be as fair as possible to all players here, and to be fair, Esperare was pretty close to or just over the deadline a couple of times in the first game, so I was hoping for a little more understanding from her, yet can appreciate their point of view. I propose I sit down and compile a questionaire or survey to message to all players, so you can decide whether to keep the idea of an eclipse as a failsafe for these sorts of situations, or whether if the wolf fails to respond by the deadline the villagers get a free pass for that night.
There have also been some suggestions re the special items that you might like better and can vote on, along with the ideas above.
Also usually when you play this game, there is no posting during the night phase, maybe it would be a good idea to implement that....perhaps folk might be a bit more talkative in the day phase then. I feel before we go any further we need to establish some rules and vote on a few things so that all the narrators have a decent solid blueprint of what's ok, what isn't, and what to do in any given situation. It would also be good to iron out any niggles re the special items list, as no doubt a few will come into play in the next game.
|
|
|
Post by hitashi on Apr 16, 2014 11:47:33 GMT
Personally (and I'm hiding behind a shield here - just in case) I think the eclipse thing was inspired, especially for the fact that it took an ENTIRE day phase before anyone even made a peep. I'd say that as narrator, if there's no action on the board - then make it happen, and if the players want to shape their story without eclipses or random acts of god, then all they have to do is post!!
I also think that if votes are missed, then they are missed. The villagers have no-one but themselves to blame if they cannot rally a majority to vote a hungry wolf and they live for more turns as a result. The wolves will only punish themselves by not voting, their already lighter numbers have them on a back foot from the get-go, if they wanna stay in the game then it's only fair they play. Either side - I'm a no favourites kinda gal!
As narrator I feel you were fully justified in your actions - it certainly got everyone talking!!!! The evening silence is a good idea, and I will try harder to get in the habit (that includes death posts - which i did prematurely!)
Call me hard-nosed, but I kinda feel like the best way to play a game is to - you know - play. I understand silence is a useful strategy, but disagree that it is an effective full game plan.
|
|
meustrus
hunter
player
Cookie monster
Posts: 59
|
Post by meustrus on Apr 16, 2014 16:01:56 GMT
I love the Witch idea! All your others look like a lot of fun Tiger, but the Witch could inflict those others on fellow players during the game, seemingly at random. I can only imagine the kind of crazy fun that could result in, especially if you were the witch and brought to bear the creativity of the other ideas.
As for the eclipse, I was mainly bothered because it wasn't clear if we could talk and vote and when the day phase was going to be over. I was worried we would miss our chance to crucify the last wolf, especially since we knew for sure who it was! And if esperare seemed unhappy about it too, that was probably my influence. Sorry about that. I really do think the eclipse was inspired and I understood why it needed to be done. If anything like that happens again, though, it should be made clear how the schedule is changed.
I feel rather awful about the lack of conversation in the second to last day phase. Now that the game is over I can explain what was going on, at least for my part. Cockroach came out swinging for hitashi while at the same time I had just seered her. When that happened I decided to trust Cockroach so we were having private discussions. Having seered esperare, I knew I could trust her as well. The two of us were waiting to see if anyone else would vote against hitashi. It looks like cockroach, emboldened by my proclamation of hitashi's guilt, was able to further incense her until she got "viciously defensive", as I stated when I voted against her. But nothing really happened until dragonslayer's post, and then the case was made so heavily against hitashi that it didn't matter anymore.
Of course, a lot of the reason for the lack of conversation was that bubblegumfrog was silenced. Even more was that dragonslayer got killed, so he only got the one post left. And I would normally have said a lot more, but as I said I was waiting. So we were left with cockroach and hitashi, who had already played out their drama together, and everyone else was more of a quiet kind of player. Which is not to say that they should be! But that's how some people are, especially in a game where talking too much makes you a target.
|
|
|
Post by Tiger on Apr 16, 2014 17:31:28 GMT
Having played before with riverdance, cockroach and dragonslayer...well you will soon find we are all quite active, and at times even cockroach can write virtual essays when he has a bee in his bonnet. I get that it is fashionable in this game to contribute little or get voted off, but since we are starting anew with this forum, when I initially discussed it with family and old werewolf buddies alike....I suppose I was really hoping not to fall into the same old tired ideas as other forums.
In short I am not threatened by new ideas or creativity, I welcome them, and will have a go at anything feasible that might make the game more interesting! In the past along with the 3 players mentioned above...I was ALWAYS voted off as I /we - was/ were seen as a threat!...the reason? We committed the sin of participating....of reasoning out arguments and putting forward observations, which ultimately won the game for others who benefited from our hard work whilst we ended up with nothing. (<---hence my pointing out the times we sacrificed ourselves to win the game for the villagers...but ultimately if only the survivors get prizes then we will never have anything to show for it)
I'd really love to evolve our own game with a more forthcoming style. Instead of voting off the players who participate, how about we encourage everyone to contribute more, that way the game gets more interesting instead of grinding to a halt because the common thinking is if you post more than the words "I vote for......" you must be a wolf!
My take on this now is the opposite....the folk who post more are usually villagers trying to reason out who the wolves are. In contrast the wolves already know who they are...hence they have little or nothing to say - that way they don't draw attention to themselves or run the risk of incriminating themselves.
I'd love this forum to ditch all the old tired preconceptions....the really refreshing thing about Hitashi is that she was so active and plausible as a wolf posing as a villager. If Riverdance hadn't been voted off, I doubt Dragonslayer would have delved into her post to guess that she had hit the nail on the head. <--- that's basically what put the nail in the coffin for the wolves this time.
As narrator I guess i didn't help the situation by silencing Bubblegumfrog, but in my defence...I did that with the express intention of garnering sympathy for him...a ploy he failed miserably to utilize.
If it had been Hitashi, there would have been no stopping her from throwing herself into a "poor me....the narrator has got it in for me etc etc and now through no fault of my own i was silenced, giving licence to folk wondering if im a wolf....she's deliberately hoping to get me voted off...but i had no choice ....it was foisted upon me...let's stick together now and go find the other wolves...."
I tried Lord! you can lead a horse to water but you can't make it drink!
I suppose deep down I wasn't expecting too much from the auditions, and was overjoyed at the submissions I received. I think if people are willing to give some new ideas a go, we could all have a really good laugh, and without ruining the game, just develop our own unique way of doing things. There will be things which vary from narrator to narrator - I'm sure, depending on what they're comfortable with, and their personal preferences. Whilst I understand we need to lay down basic rules and a basic structure, the very last thing I want to do is stifle all creativity whether in the narrator or players or both. I'm hoping to create a flexible framework we are all happy with and can work within, whilst pretty much doing our own thing, so each narrator can develop their own unique style, and concepts.
With such a great team, I am confident we will have all kinds of great stuff chucked at us to get our teeth into.<--- and I wouldn't want it any other way. For instance next year I'd love to do an easter themed - master werewolf vs bunnies (villagers) event, introduce a few opportunities /games or competitions beforehand in which your special items are easter eggs that you can feed to the wolves instead of getting bitten and so on.
There are a lot of great ideas being put forward, that will not be ignored or pooh poohed because someone somewhere has decreed that nothing must change, and the only acceptable way to play is by having lots of players whose sole contribution is to sign in cast a vote without putting forward their reasoning for fear of being killed off.<---- that's just nuts and is the primary reason why so many of these sites fail miserably.
I'd love this site to be different, and to achieve that we need to stop dragging around the same old tired ideas about how to play - be it how little you post or what rigid format is imposed. The great thing about having so many new players is that they come into it fresh with no preconceptions, or prejudices that you have to be fighting endlessly knowing if change doesn't happen you risk playing the same game over and over until it becomes boring and pointless.
I think we have an opportunity to do something really special here, and I love that people are as excited about that as I am. I'm trying to come up with a few rules, find out the preferences of players regarding how they'd like stuff to be done / items to work, and create a framework for us narrators to work within so the game is run fairly, but is flexible and they can make it their creation, if we pull this off, each game should be quite unique!
But yes! definitely - more than anything i want to encourage people to post more, contribute more and turn the silly notion on it's head that if you contribute you should be voted off. If everyone contributes, then NO-ONE will be a target, but we will have plenty of fuel for the fire so to speak! <--- and frankly....this is what will make the game successful.
By the way to vote for the things you like want, there is a voting thread here in the game discussion area.
|
|
meustrus
hunter
player
Cookie monster
Posts: 59
|
Post by meustrus on Apr 17, 2014 15:35:43 GMT
Well Tiger, it looks to me like you've thought an awful lot about this. Been to some bad places on the internet? I don't think I had the wolfhunt experience you did with my old forum. Too bad it slowly became a ghost town for other reasons, because I found the wolfhunt games there to be amazing. We had so many wild and crazy theories all over the place and the group was full of eccentrics. I think that same pattern is playing out here.
It's definitely my experience that the silent ones are more deadly. That's why I started out TWG1 saying I wanted to see everyone talking. It's more fun that way and it's easier to flush out the wolves. I hope I've explained why I thought the silence happened in the last game. It wasn't about thinking that the quiet ones were guilty. It was about not contaminating the available information with a growing consensus. Could the quiet ones have been waiting for the same thing?
Tiger, I sincerely look forward to all the zaniness you have planned! Glad esperare and I found this place.
|
|
|
Post by hitashi on Apr 17, 2014 23:23:13 GMT
I hope I haven't caused a misunderstanding with my previous posts! I'm not grumpy because you were being quiet lol I suspected there was a degree of the game being played out via private message (I mentioned this to Tiger in other conversations) and I agree, it's a valid strategy. I've already seen that you are a willing participant Meustrus, and willing to change your approach according to character (which I'll be keeping an eye on hahah) (PS I think Meustrus could do with more idiocy in his future - he was hilarious!!) My bug bear with this game was that there was so little happening on the game screen and it was really hard to play off of. You mentioned that cockroach and I played out our saga (so much fun to pit myself against him!!) and then it seemed like bunches of nothing. My hope is that this isn't a recurring theme, and these extracurricular themes may just inject some energy here, get some posting confidence up - as it were. Plus any excuse to be a diddle is totally fine by me
|
|